Follow-through, focus, and One-Page Dungeons

Written by on July 14, 2022

I’ve got no follow-through.

Whenever I start a project, it takes every single ounce of my self-discipline to get me to finish it. 

It’s always a slog.

I think that’s why I gravitated toward writing one-page dungeons so much. 

In this more condensed adventure format, you can take a single idea or gimmick and exploit it to its fullest potential. You don’t have to worry about getting lost developing NPCs no one will interact with, or creating complicated, multi-tier combats. 

There’s nothing wrong with those, but, for me at least, they end up leading me down rabbit holes that distract from the story I’m trying to tell.

OPDs let you focus your writing, especially at the ideation stage. I like to think of them as a test bed for longer, more detailed campaigns. I’ve written probably a half dozen that have legs to expand into a much more fulsome setting, but the limiting factor of time is the only thing so far that’s stopped me from fleshing them out.

Until I get the chance to do that, though, we’ve got the new One-Page Dungeon Collection coming out next month. We’ll be debuting it at Queen City Anime Con, but, as always, our $25+ patrons automatically will receive a copy. 

This is a fun one. Volume 3 contains 13 adventures, including the overall winner of the 2021 One-Page Dungeon Contest, a couple of rotating-randomized adventures, raccoons, space monsters, tea parties, and a necropolis plus a lot more. 

After the con, everyone will be able to pick up a copy at Alpha Comics and Games (conveniently located in Richmond’s Willow Lawn) or by reaching out to us if you live outside the area.

We’ve talked about doing our own one-page dungeon submission contest for the community, so get your ideas and gimmicks ready.


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